Scene overview: Point of view through a door peephole at night — circular fisheye lens view, dark vignette around the edges, the camera fixed inside a quiet apartment. The only visible area is a distorted circular image of the hallway outside the door. Visual tone: Nighttime scene under faint light, enhanced with a green night vision effect. The image should have soft digital noise, light static, and subtle scanlines to simulate a surveillance camera or night-vision optics. The overall tone is dark, tense, cinematic. Character: Outside the door stands a short humanoid figure resembling a gnome — about 120 cm tall, with a red pointed hat, thick white beard, and dark practical jacket with realistic texture. His expression is intense and focused. Lighting from above casts dramatic shadows on his face and beard. His silhouette appears slightly distorted by the fisheye view. Action and motion: The gnome suddenly raises one hand holding a small metallic object that begins to emit short, bright flashes of warm light. Each burst creates a rapid glow that illuminates the gnome's face, his beard, and the door around the peephole. The light pulses are accompanied by faint bursts of smoke and tiny sparks that fade quickly. The light is bright orange-yellow with realistic reflections on the metal and door surface. Every flash causes the peephole camera to shake slightly, as if from vibration or pressure from the outside. The flashes appear in quick rhythmic intervals — short bursts of