

Victorian botanical field guide illustration come to life as a 3D game screenshot. Low-poly 3D geometry with hard cel shading. THE CRITICAL VISUAL LANGUAGE: - Everything looks like a page from an 1800s scientific botanical field guide, but rendered in 3D - Thin precise black ink outlines on every silhouette and polygon edge - Exactly 3 flat toon shading bands: bright highlight, flat midtone, deep shadow. ZERO smooth gradients anywhere - Aged parchment and watercolour paper grain texture overlaid on the entire scene like a physical illustration - Muted earthy palette: ochre, burnt sienna, moss green, deep umber - Colours feel like old ink and watercolour paint, NOT vibrant game colours - Flat faceted polygon surfaces everywhere, like origami geometry SCENE: A low-poly farmer standing at the edge of his farmland, back to camera, facing corrupted crops. The ground is large flat geometric polygon faces like cracked earth tiles. Between the polygon seams, deep purple bioluminescent ink bleeds through like corruption spreading across a field guide page. Dead geometric corn stalks. Distant farmhouse. Volumetric god rays in muted gold. ON THE RIGHT SIDE OF THE FRAME: Visible corner of an open field guide book — parchment page showing hand-drawn ink botanical illustrations of mutated plants, with Latin annotation text and small arrows pointing to features. Leather binding. MOST IMPORTANT: The scene should look like a living corrupted Victorian botanical print.