

A stylized semi-realistic half-face respirator mask, designed for a video game character. IMPORTANT: Only the mask object, no head, no character, no bust, no environment. The mask covers the nose and mouth only, leaving the eyes visible. It is inspired by real industrial respirators but simplified and slightly stylized for readability. It features a dual-filter system with slight asymmetry: one filter is standard, the other shows subtle wear or variation. The mask body is made of flexible rubber/silicone, clearly shaped to fit a human face. It should feel soft and adaptable, not rigid. Include realistic, functional straps: * elastic straps that wrap around the head * adjustable tension system (buckles or clips) * visible deformation or stretch suggesting flexibility * straps must clearly show how the mask can be worn and tightened Materials: matte rubber, worn plastic, slightly scratched surfaces, subtle dirt or ash. Design should feel grounded, simple, and believable — not futuristic, not high-tech, not military. Clean topology, medium polycount, optimized for real-time use.