Pixel art character portrait, game sprite aesthetic, crisp 1-pixel black outlines, limited harmonious 16–32 color palette, deliberate clusters of pixels, visible pixel stair-steps on curves, ordered dither only for small flat tonal steps on the sprite, no cast shadow, no drop shadow, no ground shadow, no contact shadow under the character, no vignette darkening, no airbrush, no smooth gradient blobs, no subsurface scatter, no soft shading, no rim light, no soft haze blob behind the body, natural animal posture — quadruped or grounded bird (all paws or feet supporting the body), not bipedal anthropomorphic, not standing upright on two hind legs like a human, not T-pose, high legibility at small size, cute kawaii proportions, big expressive eyes with single-pixel highlights, centered full-body or 3/4, no text, no watermark, no logos, no card frame, no UI. Element read: stylized pixel lightning — cool electric-blue and white stepped zigzag bolt pixels (not yellow); thin branching bolt-lines along ear tufts and down the spine as angular 1–2px jags; tiny floating cyan-white ion spark dots; paw pads as tight cyan spark clusters with at most one ring of paler rim pixels (not soft plasma glow); optional corona read as a handful of single pale pixels around tufts or tail tip only (not blur, not airbrushed halo); cartoon electricity not photorealistic taser arc not horror electrocution. Subject: {Storm Lynx — Lightning: tiny lynx kitten; slate-gray coat with silver cooler stepped tip