

very low poly soldier character, minimal triangle count, simple human shape, blocky proportions, basic limbs, no small details, solid color materials, flat shading, no textures, stylized game asset, top-down / isometric readability, clear silhouette, simple helmet, basic weapon shape, clean geometry, optimized for indie game, low detail, low resolution style Negative prompt: high poly, detailed face, realistic anatomy, wrinkles, complex clothing, detailed gear, textures, normal maps, photorealistic, noisy, messy topology, too many polygons, fine details, realistic lighting, cinematic, high detail