Cohesive set of three matching game UI icons for an RPG, 8-bit pixel art style, arranged horizontally on a pure, flat magenta background for automatic sprite sheet packing. The background must be strictly composed of 100% flat magenta pixels with zero antialiasing or noise. Each icon is a perfect circular button with an identical, hard-edged dark charcoal-grey pixel outline and jagged edges. Inside every single circle, the entire background is a perfectly uniform, strict flat, muted dark red, composed of visible, sharp pixels with no internal color splits, no shading, and no gradients. Positioned vertically up within the first circle (Attack) is a simple, symmetrical, monochrome pixel short sword, rendered in medium grey and dark grey with visible pixel separation. The second circle (Sit/Rest) contains a clearly defined monochrome pixel humanoid figure, presented in a low, symmetrical squatting pose, using only medium grey and dark grey with no shading or details. The third circle (Run) contains a clearly defined, dynamic monochrome pixel humanoid figure in full stride, legs bent and arms pumping, facing right, also in medium grey and dark grey with no shading. All three icons share the same monochrome pixel style, strict flat uniform colors, and pixel-perfect rendering, avoiding all soft edges, glows, or lighting effects. Strictly sharp precise pixel precision, isolated on a plain magenta background. No gradients, no smoothing, just pure, retro 8-bit grid pattern rendering e