16-bit pixel art RPG character sprite, exactly 32x48 pixels dimensions, top-down 3/4 perspective view, dark elf character with pointed ears (slightly shorter than high elf, 2-3 pixels), lean athletic build suggesting survival lifestyle, proportions of 1:3 head to body ratio, wearing heavy plate armor or chainmail visible on torso and shoulders, helmet optional (open face to show character, or full helm), large weapon: greatsword on back (blade extends 8-10 pixels above head), OR battle axe, OR sword and shield combination, shield if present: 12x16 pixels, visible emblem, armor color: steel gray #708090, iron black #2F4F4F, or bronze #CD7F32, red cloth accents #8B0000 for capes or tabard, battle-worn appearance with scratches (subtle 1px details), muscular build visible through armor shape, stance: wide and grounded, ready for combat, equipment visually heavy and imposing", skin tone: ashen gray #778899, blue-gray #2F4F4F, or pale purple #9370DB, stark white or silver hair #FFFFFF #C0C0C0, often styled practically, distinctive eyes: red #DC143C, violet #8A2BE2, or amber #FFBF00 with slight glow, sharp angular features with wary expression, clothing style: practical dark leather, hooded cloaks, concealed weapons, color palette: deep purples #4B0082, blacks #1C1C1C, dark grays #696969, subtle silver or dark metal accents, scarred or weathered appearance suggesting hardship, body language: alert, ready to flee or fight, clean pixel art with no anti-aliasing, transparent backgroun